Wii games2011 Yu-Gi-Oh! 5D's Wheelie Breakers is the latest home console video game


Yu-Gi-Oh! 5D's Wheelie Breakers is the latest home console video game inspired by the long-running collectible card game craze that first began to earn popularity in the States around a decade ago. Its gameplay is based on the most recent cartoon spin-off of the original brand, Yu-Gi-Oh! 5D's, which takes place in a futuristic world where the traditional card battling the series is known for has been combined with high-octane motorcycle racing. A weird concept, no doubt, but one that works pretty well inside the intentionally over-the-top, nonsensical Yu-Gi-Oh world.

You take on the role of an up-and-coming Turbo Duelist, hopping aboard your own Duel Runner motorcycle and racing for the finish line. That part's easy enough to understand -- you win by being the first to reach the checkered flag, just like any other racing game.

But the impediments placed in your path to prevent you from achieving that goal are staggeringly numerous in Wheelie Breakers -- this isn't a game where you just have to dodge an occasional banana peel or green turtle shell on the course. Instead, you've got to deal with enemies' entire decks full of destructive traps, spells and monsters all out to ensure your three laps around the track are as harried and difficult as possible.

Not to mention that you've got to manage your own stack of cards, too, strategically playing your own traps, spells and monster summons with precise timing to counter your opponents' assaults.

Confused yet? Good. Let's go a bit further.

Wheelie Breakers assigns you a total of 4000 Life Points at the start of every race, and if that number gets knocked down to zero it's game over for you -- of course, you could just knock out your opponents' Points first. You do that by, primarily, summoning monsters.

Just like in the Yu-Gi-Oh! card game, you'll draw cards as you race around the track in Wheelie Breakers -- either by completing laps or running over draw points on the course. Then, after earning enough Action Points to fuel their play, you can pick one of the cards in your hand and summon the monster it contains.

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