You better bring your butt-stomping A-game to New Super Mario Bros. Wii. Like the best Mario 2D games of decades past, this game is unashamedly and deliciously challenging. It will even test the most seasoned platforming veterans. And it's not just the difficulty that evokes comparisons with such classics as Super Mario Bros. 3. While New Super Mario Bros. Wii feels and plays like its esteemed side-scrolling forebears, there are enough additions here--such as the ability to have four players take on Bowser's minions at the same time--to make it a completely engaging game in its own right. Whether you decide to tackle it solo or submit yourself to the at-times fun, at-times frustrating multiplayer, New Super Mario Bros. Wii is a thoroughly worthwhile experience.
It's an experience that will feel instantly recognizable to anyone who grew up with the mustachioed plumber's various adventures throughout the years. Nintendo hasn't fiddled with its successful formula too much in New Super Mario Bros. Wii, with gameplay additions limited to tweaks rather than total revamps. Your task is still to make your way from point A to point B while avoiding various environmental obstacles and enemies, which requires increasingly accurate timing, intricate planning, and ninjalike reflexes as you progress through the game's eight varied worlds. Mario himself gets two new power-ups; first, there's the astoundingly useful penguin suit, which grants Mario the ability to hurl snowballs that can freeze opponents (as well gives him better traction on ice and the ability to navigate through water like a fish). Then, there's the just-as-useful helicopter suit, which allows Mario to shoot himself into the air and hover for short periods of time. All of Mario's other power-ups and abilities are old favorites--fire-flowers, ice-flowers (that can also hurl freezing snowballs), starmans, and more make a comeback. The loveable Yoshi also makes an all-too-brief appearance in a few levels.
You'll need to dig deep and mine whatever experience you have with previous Mario offerings because New Super Mario Bros. Wii is by far the most challenging game in the series for many years (certainly more so than New Super Mario Bros. on the DS or Super Mario Galaxy). It starts off innocuously enough, but by the start of the second world, things get noticeably more difficult. It doesn't let up as you make your way through to the fiery eighth world and a particularly epic Bowser boss battle. It's a welcome challenge because despite the fact that you'll no doubt lose plenty of lives and at times be tempted to throw the Wii Remote in frustration, the game never feels cheap, thanks to its consistently outstanding level design. Avoiding half a dozen Bullet Bills while navigating various shifting platforms may seem impossible to begin with, but patient study and fast reactions will always get you through (with enough practice, that is).
The game's high difficulty may initially scare off new players, but it wouldn't be the Nintendo of today if the game didn't try to make concessions for casual gamers. The Super Guide is the game's way of helping you past sections you may find tough and is activated as an option once you lose eight lives in any particular level. If you choose to use the guide, a computer-controlled Luigi will sub in for Mario and essentially run through the entire level for you (including any boss fights that may be part of the level). Once complete, you're given the option to either try the level again yourself or just skip it completely. It's an interesting addition, and while it initially seems to make the game too easy, the high lives count needed before it activates means that, for the most part, you'll probably be able to figure out the best way through a level on your own even before the Super Guide kicks in for you. And while it does show you the optimum path through levels, the AI Luigi doesn't uncover all the secret areas or star coins, which means Mario completionists will still have to figure out how to grab these bonuses on their own.
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