Animal Crossing: City Folk wii game info trailer

Depending on where you live, Animal Crossing for the GameCube first made paying off mortgages fun sometime between December 2001 and September 2004. Actually, it was the fishing, the fruit picking, the shopping, the customization, the item collection, and the socializing that was fun, but paying off the local money lender in order to upgrade your home was one of very few clearly defined goals in the game. Later, Animal Crossing: Wild World for the Nintendo DS added a number of new features to its predecessor's winning formula, and the handheld proved to be a great platform for the game, given that it's best played for only an hour or so each day. In City Folk for the Wii, you have an opportunity to start a new life in Animal Crossing all over again, but the new features on offer aren't significant or exciting enough that you should head back down to the bottom of the property ladder if you've already climbed it.
As you walk around Animal Crossing, you'll inevitably encounter some of your anthropomorphic neighbors. In keeping with the randomized layout of your town, these furry folk are randomly selected from a large pool of animal characters so as to ensure that no two players' experiences are the same. Your interactions with them typically take the form of humorous conversations that, on occasion, will culminate with you being asked to run an errand for them in exchange for a piece of furniture. Many of these errands are simple delivery jobs that can be completed quickly, whereas others seem designed specifically to keep you coming back to the game every day. For example, you might be asked to purchase a specific item that, because the stores' stocks change daily, might not be available for weeks or even months. The townsfolk are a friendly bunch for the most part, and you're encouraged to write them letters and send them gifts in the hope that they'll respond in kind. Clearly they have no idea what the contents of your letters are, but they're prone to gossiping when other players visit your town or when they move away, so you definitely shouldn't think of them as characters to confide in or share secrets with.
Taking Animal Crossing: City Folk online so that you and your friends can visit each other's towns is fun for a while; you'll find fruits that don't grow in your town that can be planted upon your return, you'll find different items for sale in the stores, you'll almost certainly get to meet a very different cast of characters, and you can chat with your friend using the optional Wii Speak microphone the whole time. Furthermore, the cross-pollination that occurs as a result lasts a lot longer than the duration of your visit, so don't be surprised if, days later, one of your neighbors strikes up a conversation about your now-mutual friend. Details like this rarely fail to raise a smile, though it might turn to a frown if said neighbor likes that friend so much that it decides to leave your town for theirs. You won't always get advance notice that someone is planning to leave, either, and it's hard not to feel some disappointment when you pop into residents' houses to pay them a visit and see that all of their belongings are packed into boxes.
Retail therapy can work wonders when you're feeling down, and though Tom Nook's store is certainly worth visiting every day to check out his new stock, the city introduced in City Folk is where you really want to be when you're in a spending mood. Just a short bus ride from your town, the city feels quite different, not only because there aren't any fruit trees or rivers in sight, but also because it's hard to walk for more than a few paces without bumping into a new character. Unfortunately, this is as much a result of the city's diminutive size as it is of the constantly changing cast of animals going about their business. On any given day, you can exhaust all of the options available to you in the city in significantly less than an hour, and that includes the time it takes to get a shoeshine and a new haircut or a Mii makeover. In addition to a couple of stores offering items quite different than anything that Nook ever gets in, the city boasts a theater in which you can learn emotes for use in conversations by watching short performances, and an online auction house in which you can buy and sell items. On paper, the auction house is one of the more exciting new features, but in practice its functionality is extremely limited; only players on your friends list can buy from or sell to you, you can bid on only one item at a time, and like so many of the points of interest in the game, it's available only at certain times.

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